This is something that I think a lot of slot hustlers take for granted, which probably isn’t obvious to someone just starting. These advantage games are not all the same. At this point, especially if you include “clones” (different versions of the same game), I must have write-ups for over 300 games. It was much fewer when I shot this video initially, but that doesn’t matter a whole lot.
You could find many games as great as you could ever find them and still lose. So many come to mind, but short-run common games such as Lucky Buddha, Cash Falls, and Dragon Spell, to name just a few. And with the volatile games? You could find epic numbers on Buffalo Diamond, Wolf Run Eclipse, and Phoenix Link, among many others, and still take a beating.

This very nice find above on Cash Burst could still be a two-spin loser.
I wouldn’t want anyone to get discouraged, as you should play any advantage game left in a positive state, assuming you know the risks and have the bankroll. But not every find or game in general is going to be a can’t-miss.
What’s a can’t-miss? How about a 98 major Regal Riches when the must-hit is 100. Or a Golden Egypt with four wild columns active for the next spin. Or an Ocean Magic with wild bubbles all over the reels. Again, there are countless other examples, but these are things you send pics of to your buddies: “I can’t believe what I just found.” These are not things you stumble across every day.

This very nice find above on Regal Riches would never be a loser and would pay massively if you found it at 124.
I remember slotting with a friend once who was just learning how things worked. He found a loaded board on Ultimate Fire Link Cash Falls and asked if it was good. I said it was great. He got excited and proceeded to whiff on three straight spins. He was then confused: “I thought you said it was great?” It was, but even great finds on many games will lead to losses.
I don’t think it would be all that beneficial to list every single game by levels of possible exploitation, even though that would be interesting, as you should generally play anything that can offer even a minuscule advantage. (Heck, sometimes even slightly -EV plays are worth it when you consider comps; more on that later.)
But it is something to keep in mind as you start to get a sample of all the advantage games out there, and in my 300-plus entries of games, I make it clear what I think of each one listed.

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