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Forums Questions Pots O’ luck

  • This topic has 25 replies, 4 voices, and was last updated 1 week, 6 days ago by Raymond SnellRaymond Snell.
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  • #5918
    Ben RosenthalBen Rosenthal
    Keymaster

      I’ve never actually seen or played Spy vs. Spy, but it does seem like there’s an advantage element from what I’m reading online. But having never played it myself, I’d just be guessing on if/when it should be played. If anyone reading has any experience, let us know.

      Dragons vs. Pandas is not AP. That I can say with confidence.

      #6379
      Raymond SnellRaymond Snell
      Participant

        This one has pissed me off for awhile, would appreciate help. I watched your video WOF night life and it’s a scarb knock off, got it.

        This machine which looks exactly the same to me, has feature on spin 10.  The wilds do this little dance thing and end up in a RNG location different from where they were located at spin 9. It has to be AP but I wonder how this affects the minimum play. It doesn’t matter where the wilds are because you have no control how they hand. Does this make sense? Anybody seen this?

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        #6382
        Ben RosenthalBen Rosenthal
        Keymaster

          Interesting. I haven’t seen that yet for that game, and I haven’t been able to see any videos posted online yet, either. If you’re not losing any wilds on that 10th and final spin on the counter, it sounds like it’s still beatable. And as you wrote, the location won’t matter in that case, either.

          It may even be a little easier to look for plays, as you won’t have to factor in location. So, like the original, you’re going to want to be late in the counter, ideally, as you’re still paying for all those spins to reach 10. In the game write-up, it would make a board like that second photo much more valuable.

          I wrote, “I’d lean no, even though it’s spin nine of 10 and you only need to invest one bet for those to all turn wild. Because they’re mostly so far to the right, you’re unlikely to get enough connecting symbols to make them factor in.”

          But if those are now moving to random spaces on the screen and you’re investing just one spin, it goes from “leaning no” to “emphatic yes.” Having not played this version or heard about it yet, I’d go case-by-case for now. Something like five wilds on game 5 of 10 or later in the cycle, I’d be a player. But there may be more nuance to it that I’m not aware of yet.

          #6385
          Two NickelsNickels
          Participant

            Regarding Spy vs. Spy.

            Though it’s really tough to find now, I remember playing that one a lot from 2017-2019ish. The way the game worked was that it would switch between black and white, depending on which symbol most recently landed. It’s been such a long time since I’ve played it so please forgive if some of the details are off.

            As I recall there were white/black bars, spys and 7s. Each time one of the same color lands on the reels (maybe it was just the 3rd reel) you collect the corresponding credit prize and it increases, if there was no credit prize yet, you wouldn’t be awarded anything (unless the paylines connected) and it would unlock the first credit prize.

            The credit prize increment depends on how much the player is betting when they increase it, but it’s stable across all bet levels. So when somebody leaves a play, you’re always betting the minimum because the credit prizes are the same anyway.

            If memory serves me correctly, hustlers were playing with any credit prize on the 7, or at least 300 credits on the bar or spy. You play until it switches to the other color, sometimes that happens immediately, sometimes you just never connect anything and you lose, but you’ll almost never lose very much. Occasionally you’ll go on a run of hitting symbols, so the prize keeps going up and you get awarded the prizes over and over again. The most common outcome though is winning a couple bucks, maybe even just one dollar and then it switches. The 7s are where the most value is.

            The best situation is to have a civilian playing the maximum, they’ll almost always leave a play behind because the credit prize increments are based on the triggering bet, but you can collect them at any bet. The strategy is always to bet the minimum (50 credits) for that reason.

            All of that said, I haven’t seen one of these in a casino in years. I’m sure there’s one or two out there somewhere, hell, I know were a couple of S&H Green Stamps are still located, some casinos are like time capsules, but it’s going to be super rare and not worth a whole lot.

            #6391
            Raymond SnellRaymond Snell
            Participant
              On Ben Rosenthal said

              Interesting. I haven’t seen that yet for that game, and I haven’t been able to see any videos posted online yet, either. If you’re not losing any wilds on that 10th and final spin on the counter, it sounds like it’s still beatable. And as you wrote, the location won’t matter in that case, either.

              It may even be a little easier to look for plays, as you won’t have to factor in location. So, like the original, you’re going to want to be late in the counter, ideally, as you’re still paying for all those spins to reach 10. In the game write-up, it would make a board like that second photo much more valuable.

              I wrote, “I’d lean no, even though it’s spin nine of 10 and you only need to invest one bet for those to all turn wild. Because they’re mostly so far to the right, you’re unlikely to get enough connecting symbols to make them factor in.”

              But if those are now moving to random spaces on the screen and you’re investing just one spin, it goes from “leaning no” to “emphatic yes.” Having not played this version or heard about it yet, I’d go case-by-case for now. Something like five wilds on game 5 of 10 or later in the cycle, I’d be a player. But there may be more nuance to it that I’m not aware of yet.

              Ya I hate it, its reminds of me what you said about extra features essentially  always being bad for the AP.  I cant imagine its random and I’m sure it has bias to the left reels rather than right but another AP lady checks it all the time so it has to be winning. Both machines look exactly like your video its weird but on we fight.

              On Nickels said

              Regarding Spy vs. Spy.

              Though it’s really tough to find now, I remember playing that one a lot from 2017-2019ish. The way the game worked was that it would switch between black and white, depending on which symbol most recently landed. It’s been such a long time since I’ve played it so please forgive if some of the details are off.

              As I recall there were white/black bars, spys and 7s. Each time one of the same color lands on the reels (maybe it was just the 3rd reel) you collect the corresponding credit prize and it increases, if there was no credit prize yet, you wouldn’t be awarded anything (unless the paylines connected) and it would unlock the first credit prize.

              The credit prize increment depends on how much the player is betting when they increase it, but it’s stable across all bet levels. So when somebody leaves a play, you’re always betting the minimum because the credit prizes are the same anyway.

              If memory serves me correctly, hustlers were playing with any credit prize on the 7, or at least 300 credits on the bar or spy. You play until it switches to the other color, sometimes that happens immediately, sometimes you just never connect anything and you lose, but you’ll almost never lose very much. Occasionally you’ll go on a run of hitting symbols, so the prize keeps going up and you get awarded the prizes over and over again. The most common outcome though is winning a couple bucks, maybe even just one dollar and then it switches. The 7s are where the most value is.

              The best situation is to have a civilian playing the maximum, they’ll almost always leave a play behind because the credit prize increments are based on the triggering bet, but you can collect them at any bet. The strategy is always to bet the minimum (50 credits) for that reason.

              All of that said, I haven’t seen one of these in a casino in years. I’m sure there’s one or two out there somewhere, hell, I know were a couple of S&H Green Stamps are still located, some casinos are like time capsules, but it’s going to be super rare and not worth a whole lot.

              Nickels! Whats up dude, I have listened to a few your podcasts now and enjoyed them thanks for the help.  It’s cool to know I can ask you a question if it comes up.

               

              Yes the machine I am referring to works exactly like you described.  I think I got the picture.  Heard you on the min bet always and what a dream set up looks like. I think im obsessed with this one irrationally because I know it and the slot hustles dont . You the man

              #6394
              Ben RosenthalBen Rosenthal
              Keymaster

                Interesting with Spy vs. Spy. I’d like to see that one out in the wild someday.

                #6476
                Raymond SnellRaymond Snell
                Participant
                  On Ben Rosenthal said

                  Interesting with Spy vs. Spy. I’d like to see that one out in the wild someday.

                  Is this in an advantage state?

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                  #6478
                  Ben RosenthalBen Rosenthal
                  Keymaster

                    I’m not sure to be honest. I haven’t played the game before, but I’ll check out a video tomorrow and see if I can tell from that.

                    #6482
                    Ben RosenthalBen Rosenthal
                    Keymaster

                      From what I’m seeing, there’s another game called Bars vs. Sevens that plays the same way as Spy vs. Spy. In the Spy version, you’re looking for a built-up black or white Spy. You then need to land the corresponding colored spy or a wild on the third reel.

                      You’ll then want to min bet, as Nickels mentioned. You’ll spin until you get the “wrong” spy on the third reel, which will end the play.

                      It looks like there’s a huge black Spy value in your photo—let me again say I am far from an expert on this game, so take that with a grain of salt—so I would spin the min bet of 50¢ and hope to land that black Spy on the third reel. You’d then continue spinning until you get a white spy on the third reel, which will end the play.

                      #6488
                      richard rakayShort Coin Charlie
                      Participant
                        On Raymond Snell said
                        On Ben Rosenthal said

                        Interesting with Spy vs. Spy. I’d like to see that one out in the wild someday.

                        Is this in an advantage state?

                         

                        Yes. Strictly speaking, 5000 on the top line is what knowledgeable Spy vs Spy players call “a Biggie”. The rule I have for this game is to add the three meters together and play when the total is 1000 ($10) or more. Your choice as to play for 1 to 5 coins, but I always played for 5 coins just to be safe.

                        Also notice that Spy vs Spy will alert you when the next spin will add to the current meters. So even if you had a meter that was at the minimum (which I think is 25c or “25” on the BAR line), the next play would be another Biggie

                         

                         

                        • This reply was modified 2 weeks ago by richard rakayShort Coin Charlie.
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                        #6508
                        Raymond SnellRaymond Snell
                        Participant

                          Very cool thanks boys, this helps and I will keep an eye for 1000 or more.  I spun it a few times and it quickly switched color but good to know  bars vs sevens is same process.  This slot stuff (i think) is starting to make alot more sense to me.

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