Combos - Slot Slayers

Combos

Forums Questions Combos

  • This topic has 3 replies, 2 voices, and was last updated 1 month ago by Ben RosenthalBen Rosenthal.
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  • #5270
    T HTim Barnard
    Participant

      If it’s written here somewhere I apologize but if you are playing a combo play and hit one of the two numbers do you play out the other number if it’s now a solo play. I saw on one of the slots, I can’t remember which, you say to leave after hitting either number but is that the case with all slots. If that’s not the case what makes it so that you leave on some combos and stay on others.

      #5271
      Ben RosenthalBen Rosenthal
      Keymaster

        So that would depend on what the other number is. Suppose you’re playing Wolf Run Eclipse and you’re chasing a mini-minor combo that adds up to around 40. Let’s say the mini is at 18 and the minor is at 22. You hit the minor, and the mini is still at 18. You would leave.

        But suppose you start playing that same 18 mini, 22 minor. You’re spinning for a while (often the case on long-run games like this), and you eventually hit the minor again. However, you’ve been spinning so long that the mini is now at 31. You’d then play for the mini because it’s in solo-chase territory.

        Now, I should caveat this with a suggestion to do what feels comfortable on games where combos are sometimes a consideration. That would include volatile and essentially uncapped (no must-hit point) games such as Azure Dragon, Buffalo Diamond, Magic Treasures Gold, Raise the Sails, and plenty more. Leaving a 31 mini on Wolf Run Eclipse, for instance, is not the worst move in the world.

        But to answer your original question, it depends what that solo number is after hitting one end of a combo play.

        #5294
        T HTim Barnard
        Participant

          “I also play a mini-minor combo if the two add up to around 40. So if it’s a 19 mini with a 21 minor, I play that and leave after hitting either. You can also play mini-major combos and minor-major combos if they start approaching 55 or higher. Just make sure you leave after hitting one part of the combo, and much more times than not, it won’t be the major you’re landing.“ This is from the wolf run eclipse post. I took this to mean leave no matter what the other number is, even a solo play number. I’m guessing that’s not what you meant.

          #5295
          Ben RosenthalBen Rosenthal
          Keymaster

            I’ll edit that post, as I can see how the wording could be confusing. I unintentionally used the same game, Wolf Run Eclipse, in the reply here. But yes, to be clear, you can still play the other part of a combo if that remaining number meets the minimum play requirement.

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