Dancing Drums Golden Drums

Similar Games:

None, but it’s a simple enough concept

Risk Scale:

Yellow/Orange (won’t often lose more than 60x the bet, but rare bad runs could top 100)

Minimum Play:

Any 4x or higher. Play until it’s awarded. Some tighter pros want it to be 5x or higher.

Other:

Unlike many games with different denoms and rarely anything on them, I’ve found plenty of plays on big bets on Dancing Drums Golden Drums.

Here’s an easy one to explain: Look for 4x or higher and then fire away. The game resets at 2x and can get up to 8x. That doesn’t mean it must hit as soon as it reaches 8x; it just means it caps at 8x.

Line hits in the base game are just about useless in Dancing Drums Golden Drums, which is nice since that doesn’t pull any of the value out of the advantage element. You’re just spinning until you get drums or a wild symbol in the first two reels plus at least one green drum in reels three, four, or five.

Some drums in the first two reels will have +1 written on them, and those will add to your number until you’re capped at 8. However, you’ll often trigger the feature before you reach that max.

Here’s what the game looks like:

When you find a 4x or higher, like in my example above where I happen to have three plays on the 5 cent denom, make sure you’re clicking the bottom of the screen and not the blue section of bets. So in the example above, I played the 100 (x5), 400 (x7), and 600 (x5) plays. On a 5 cent denom, that’s $5, $20, and $30 per spin!

If you do click on the blue bets (88, 176, 352, 528, 880), there can never be an advantage. In that way, you can think of the game as you would a Star Goddess or Wu Dragon.

Dancing Drums Golden Drums is a second-generation version of a game called Dancing Drums, which never offered an advantage. That happens frequently, where manufacturers take a concept and make a version of it that can be played profitably. Lobstermania 4 is one example of many.

There are four denoms and then five bets within each denom on Dancing Drums Golden Drums. A bad run on this game could cost you 50-75 spins (in rare cases slightly more), so if you’re betting $30 like I was at one point, that could be over $2,000. In fact, in one of my videos at the end, you can see I lost quite a bit of money on a $50 6x play.

The play ends when your green-colored drums are multiplied:

The 6x in this example now looks kind of blurry, and if you were to spin again on that same bet, it would reset at 2x, so don’t do that!

You’ll frequently land drums in the first two reels and no green drums in the other reels, so you’d continue spinning, as the multiplier will remain. Even getting yellow drums in reels three, four, or five won’t end the play.

One other thing to note: After hitting drums in reels one and two, the board will grow in size by one, two, or three rows. Even if it grows to the max of three, you can still completely miss triggering anything.

Often, to make real money in this game, it’s a dream to land something (drum or wild symbol) in column three after you get drums in columns one and two. That gives you free games, where having 4x or higher multipliers to start can really increase the advantage. More often than not, you won’t get free games before the play ends.

Also, there is no long-term advantage to whatever free games option you select should you get lucky and trigger this, so don’t overthink what choice you should make between fewer games with a larger board or more games with a smaller board.

I have several videos for this one, including winning and losing videos on big bets.

Videos: