Here’s a hypothetical. Let’s say you encounter a situation where you’re getting a ton of cashback for your play, be that because of a point multiplier, a screwed up machine, or a casino that’s just vastly overrating slot play. How much lower are you willing to go on some of these games when larger than normal amounts of cashback are in play?
Let’s take a few games that often generate decent amounts of coin-in to use as examples.
HexBreaker (thinking of the middle mostly)
Regal Riches (purple, green or gold)
Rich Little Piggies/Hens
Stack Up Pays
Wolf Run Eclipse
Let’s assume we’re using the numbers from the guide here, though I know some hustlers are a bit looser with criteria, just to form a baseline.
So that’s 6 high middle for Hex. 60 purple, 85 green or 108 gold for Regal (we can talk combos later), 20 for Rich Little Piggies, 121/145/192/240/320 for Stack Up, and 26/28/45 for Wolf Run.
I think getting somewhat of a consensus about how far down we’d be willing to go for X% cashback would be useful in figuring out exactly how much we think a game is worth at our original entry points.
Let’s think about Hex…how much cashback would it take to justify playing the center at 5 high instead of 6 high? 3%? 5%? 10%? More than that? Of course the player would need to be prepared to swing a lot further down and be on the machine a lot longer playing a 5 high. Clearly 5 high is better than reset, but is it better than the overall RTP that factors in all game states? Just how bad is a completely reset board and how much does the return scale with each movement of the center reel? I would imagine 10% would be sufficient, but I don’t know that for a fact. The underlying question here is, would a 5 high center exceed 90% RTP on a game set to 87%? Would it exceed 95%?
With Regal…if we like 60 purple…I’d imagine we’d like 59 with 3% cashback….but would we go even lower? 58? 57? What about with 5% cashback?
Piggies; Surely if 20 is a go with no cashback, then 19 ought to be a go with 3% cashback, maybe even less…so let’s say you had something absurd like 5% cashback? Are we willing to go as low as 17? 16?
Stack Up Pays; The mini and minor are probably the least effected since they typically require the least coin-in, and contribute less to the return than the Mega does. So again, for the sake of the hypothetical, let’s say you find a Stack Up where you’re getting a bunch of cashback. How much cashback would you need to lower your entry point to 315 for the Mega, or 235 for the Grand? What about 310 or 230?
Wolf Run; Let’s just think about a mini for now. The strategy guide here uses 26, so I’ll use 26. Just how positive is 26? Is that the break even point? If so, we probably need a lot of cashback to go much lower, but if that’s a 105% return…then would we justify a 25 or even a 24 for 2% cashback? For 5% cashback would we start thinking about a 22 or 23?
I don’t expect anyone to have an exact figure for each of these, what I’m hoping for is to get a little bit of a discussion and get a few different samples of what people think, since failing having the actual PAR sheet we don’t often know the precise number…think of this kind of like aggregating power ratings and looking for the wisdom of the crowd.
To give more concrete yes/no questions to answer, here:
That seems like a decent place to start, maybe we can get more nuanced and detailed from here.
P.S. I understand if the admin team thinks this might be a little too much for a public forum…I respect that and would not be offended if it gets trashed.
Nope, definitely won’t be trashed. It’s a hell of a question (or questions). And it’s not always such a niche kind of thing, either. It’s certainly relevant if comps are a priority as well. But is that free hotel room and steak dinner really worth losing X amount on?
It’s a lot to explore and think about. I won’t be able to give exact numbers for this sort of thing, as you alluded to, but I can give it a shot (at least how I’d ballpark it). Others are welcome to give their thoughts too.
I am flying back home today, or so I was told, as my flight already got cancelled and the next one delayed. I’d like to give this a fair reply, so figure some time this weekend or early next week.
Great question, and keep ‘em coming!
Cool thought. While this seems like a personal question, as things like risk tolerance and opportunity cost of time come to mind. I failed to consider the numbers suggested for when something is a play doesn’t take rakeback or any other benefits into consideration.
<p style=”text-align: center;”>I’ve never played any of the longer run machines you mentioned so I can’t answer. To ask a question more my speed, let’s say you were playing on a double point day. How much would that effect your entry point on magic treasure</p>
On Raymond Snell saidCool thought. While this seems like a personal question, as things like risk tolerance and opportunity cost of time come to mind. I failed to consider the numbers suggested for when something is a play doesn’t take rakeback or any other benefits into consideration.
<p style=”text-align: center;”>I’ve never played any of the longer run machines you mentioned so I can’t answer. To ask a question more my speed, let’s say you were playing on a double point day. How much would that effect your entry point on magic treasure</p>
I don’t think it would move the needle for me on Magic Treasure unless the base points were already crazy valuable. But if we’re assuming a 0.2% cashback rate on the point, then I can’t imagine 0.4% would move the needle for me on when to play that game in particular.
All right, here’s how I’d approach some of these more common long-run games you mention. And first, I have to acknowledge that these are ballparks. I didn’t run anything through a magic slot simulator, though that sure would be handy.
These are great hypotheticals, as none of them are “obviously yes” or “obviously no.”
Also, if comps are a factor, the answers could change. And if you’re into building multiple cards at casinos—that’s obviously not allowed, but suppose that’s your thing…no judgment here—then you can really start lowering the numbers if you have a whole system figured out. I know a guy who knows a guy who says he makes hundreds of thousands per year just on building player cards. I’m sure he’d be an emphatic “yes” for all of these questions in that situation.
How’d I do? Does anyone else have any thoughts? These are great questions to consider, as everyone’s slotting situation is different.
Alright, so if none of them are obvious yes or obvious no, then 5% cashback is pretty close to the line there.
So what I gather from those answers is that;
If anybody else would like to chime in, I think the more opinions the better, we could even do hypotheticals with different games. This also gives us an idea of which entry points are close to break-even and could stand to be tightened vs. what’s a slam-dunk edge that could possibly be loosened.
I also want to throw this out there to anyone reading- Of course these examples are just hypotheticals, but I wouldn’t be bringing it up if I hadn’t encountered some ludicrous cashback/multiplier/point accrual rates on these types of games before…and played some nauseating numbers as a result.
I’d like to echo your point of more discussion. I change my numbers and minimums frequently as I get more of a sample; I don’t think there’s any shame in doing so. No, they are rarely drastic changes, but changes nonetheless. Getting more input and a larger sample in general helps a lot.
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